Lightblinded Vanguard
The Voidspire · MidnightLast updated

Three bosses, and each one builds to an aura that buffs the others. Lightblood's makes their DPS explode, Bellamy's walls off your damage, and Senn's pacifies anyone attacking. Rotate kill focus around which aura is up. Spread for Execution Sentence and stack the marked players together. Heal through the Tyr's Wrath absorbs. Keep the Consecration zones from overlapping so you still have floor to fight on.
Shared Mechanics
Aura Cycle: Aura of Wrath / Aura of Devotion / Aura of Peace
Each boss empowers its allies at full energy. Wrath means burn. Devotion means hold cooldowns. Peace means stop attacking shielded allies or you get pacified.
Retribution
If any Vanguard member dies, the survivors gain stacking damage every 2 seconds until they avenge them. Kill them close together.
Commander Venel Lightblood
Aura of Wrath
At full energy Lightblood doubles all ally damage. This is your main burn window, so pop everything the moment his aura goes out.
Execution Sentence
Marked players spread right away and stack with any other marked player to share the hit. Take one alone, then a second Execution Sentence within 5 seconds, and you're probably dead.
Divine Hammer
Three hammers spiral out from each Execution Sentence impact. Track their paths and step through the gaps.
Judgment + Final Verdict
Judgment marks the tank, and the Final Verdict that follows hits for 5x damage. Use a major defensive on Judgment to live through it.
Sacred Toll
Raid-wide Holy blast. No counterplay. Heal through it.
Avenging Wrath
Lightblood deals 30% more damage but also takes 20% more. If your raid is healthy, burn him harder while it's up.
General Amias Bellamy
Aura of Devotion
At full energy Bellamy cuts all ally damage taken by 75%. Nothing dies while it's up, so hold healer and DPS cooldowns.
Divine Toll
Bellamy throws Holy shields that silence players for 5 seconds. Face her toward the tanks only and have ranged spread out so fewer people get hit.
Avenger's Shield
The shield ricochets and explodes on impact, putting ticking damage on everyone within 6 yards. Spread out so it doesn't chain through a clump of players.
Light Infused
Passive raid-wide ticking damage. It goes up 25% every time any Vanguard member uses their aura.
Judgment + Shield of the Righteous
Same Judgment combo as Lightblood, but the follow-up is Shield of the Righteous. Pop a major defensive on Judgment and swap right after.
Divine Shield
The boss is immune for 8 seconds. Don't waste cooldowns or abilities on it.
War Chaplain Senn
Aura of Peace
Senn's aura pacifies anyone who directly attacks a shielded ally. If another boss or an add has the aura buff, stop hitting it or you're locked out for 5 seconds.
Tyr's Wrath
The 5 nearest players each get a big stacking healing absorb. Spread so different players get hit each time. Healers, clear the absorbs before the next stack lands.
Sacred Shield + Blinding Light
Senn shields herself so she can't be interrupted, then charges the raid on her elekk. Get out of the charge path and expect the blind after.
Exorcism
Single-target Holy blast on the current tank. Nothing special, just heal it.