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The lava cave under Orgrimmar, and for most Horde the first dungeon they ever run. Four bosses. What kills people is getting knocked back into the lava.
4 bosses · level 13-18
New dwarven tomb under the Ironforge throne room. Four bosses. Pull one pack at a time, because overpulling is how groups wipe here.
4 bosses · level 13-20
New undead ruin under the Undercity. Six bosses plus a rare only Horde can get. Two of the bosses get summoned and bring waves of adds.
7 bosses · level 15-22
Nine bosses in the caves under the Barrens oasis. Most are druids, so expect to get slept a lot. It ends with an escort.
9 bosses · level 15-24
Defias hideout under Moonbrook with eight bosses, from the mine out to VanCleef's ship. Adds do most of the killing in here.
8 bosses · level 17-26
Arugal's keep in Silverpine. The rooms are tiny, so one sloppy pull ends the run. Ten bosses, and a mage at the top who teleports around.
10 bosses · level 20-30
Flooded temple on the Ashenvale coast. Seven bosses and lots of swimming. You light four braziers before you get to the hydra.
7 bosses · level 24-32
The prison in the middle of Stormwind. Every boss shows up with Defias friends. Kill the adds first, every time.
6 bosses · level 24-32
New dig site in the Wetlands swamp. After the crocolisk comes a raptor that brings friends, then a golem that stays off until you switch it on.
3 bosses · level 26-33